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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
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2021
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DISCOVERY
Company size
Industry
OBJETIVE
WHY?
RESEARCH
Another step was to start gathering elements that could help us understand the issues the app was currently facing. To do this, we used a user persona to interpret the actions taken by both the person searching for a trip and the person creating and looking for companions.
Another possibility to identify problems or potential pain points would have been conducting usability tests or surveys with users using the current app. However, due to the nature of the project, this couldn't be carried out.
Insights to actionables
Understanding the problems, the focus shifted towards finding solutions. From the previous research, we identified three key areas for improving the app. In addition to these, a personal challenge was to showcase UI skills to visually enhance the proposal.
COMMUNICATION
ENHANCING SECURITY
PAYMENT PROCCES
FIRST SKETCHES
I initiated screen design, prioritizing improvements in the trip creation flow. Transitioning from a one-page layout to a step-by-step process was a key decision to avoid overwhelming users. Starting with low-fidelity designs, I conducted usability tests with friends and family to enhance my interviewing skills and gather user feedback.
In total, I interviewed 6 individuals with the aim of identifying potential issues. After conducting the interviews, I made decisions based on the responses I obtained, leading to various insights.
✅ Screens that prolonged the process without adding significant information to the flow were removed.
❌ Having separate departure and arrival screens complicated comprehension.
❌ Displaying a map of an unfamiliar city (destination point) doesn't help and increases the user's cognitive load.
✅ 5 out of 6 believe that implementing common departure points is a good option for enhancing security.
🧪 They believe that the app's provided trip price might encounter issues, indicating an area for improvement.
I took advantage of the UI issue to delve into a bit of graphic design for the logo, giving it a friendlier touch. The contrasting colors we used against the white convey a sense of modernization, which is ultimately what we aim for with Carpoolear: seeking new travel alternatives.
Finally, the mockups
After iterating on the test results, I began working on high-quality screen designs, based on the design changes I had applied to the brand. The home screen and trip creation interface were modified, breaking it down into steps using steppers. This approach aimed to implement progressive disclosure in order to avoid overwhelming the user with excessive information.
First step A


The first step of trip creation needed to clarify Carpoolear's values. Additionally, through animation, it would give users an expectation of entering
the flow.
First step B


Second step

Third step

Success screen

The success screen will be accompanied by the opportunity to share with friends on various social media platforms. This aims to fill empty seats in the car more quickly and expand the app's reach.
Also the button Create return trip its a possibility to increase the numbers of trips. also it works as a visual anchor to the user for next steps.
While due to the project's nature, accessing current product metrics is not feasible, it would be valuable to measure the number of trips created post-production launch. Additionally, commencing measurement of the conversion funnel where users drop off would provide more certainty on areas for experience enhancement.
Similarly, it would be valuable to assess whether the inclusion of share buttons at the screen's bottom effectively attracts new users, with the intention of enhancing this feature. To ensure continuous app expansion, it's vital to regularly track Monthly Active Users (MAU) and possess a key performance indicator that offers insights on enhancing the user experience.
SUMMARY
Even though it was an imaginary project that I developed over time, it helped me understand that not all products require the same tasks and that all products evolve according to their nature.
Likewise, this experience allowed me to revisit graphic design and combine it with the user interface (UI) to improve the experience and give the application a renewed look.
By understanding that it was a free and nonprofit project, I began to consider possible ways to incorporate features that could generate income and make the application profitable. However, that will be reserved for a future stage.

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